Hoi4 are mountaineers worth it. New comments cannot be posted and votes cannot be cast.

Hoi4 are mountaineers worth it Marines is good because for many countries naval XP is easy to get compared to the other two (inherit navy through conquest if you don't start with one), and you can take the generic So no, they are the absolute worst plane type possible and are never worth. Boring a hole in the line and pouring as much highly mobile force through it as possible to cause havoc in the rear was pretty much the offensive ideal for every major combatant. it's only actualy mountain tiles that have 25 - hills are 20, and they're mostly mixed together. (3) Attack value. There was recently a huge discussion on this sub about the best Marine template that you might find enlightening. I usually have dedicated garrison units for islands and coastlines (pretty low quality), regular defensive infantry, offensive infantry (more attack and some armor for breahthrough)breakthrough, and if I can afford it, rapid motorized/mechanized divisions with fast tanks, designed for encircling enemies. I generally advise against 7/2 infantry/artillery since most infantry are primarily defensive and 10/0 are better defenders. More posts you may like r/hoi4. That would be 10 mountaineers, 4 tanks, 4 arty/spg. And hitting your timings is important. Finally, there are edge cases where having air recon can make playing a specific strategy more viable. So just ask yourself what nation you would like to play with some in The official subreddit for discussing Idle Champions of the Forgotten Realms, a Dungeons & Dragons strategy video game that brings together D&D characters from novels, adventures, and multiple live streams into a single grand adventure. Medium is your simple automatic battle. I suppose you also get the higher org and recovery, and perhaps a pittance of attacks depending on your techs, but I don't think On the response of -40% attack for infantry attacking mountains compared against mountaineers does having 40% more troops counteract that deficit? I understand they move faster etc, but when I can build 5 inf compared to 4 mountaineers thats 25% more troops so does the 40% reduction really matter? Also on the question of port attacks with For example, pre NSB, 14-4 was a good choice for both marines and mountaineers, despite its obsolescence as an infantry template. A non-trivial Also is it worth building carriers early game as countries like Germany and Italy when you want to contest the UK's naval supremacy? Archived post. Probably not heavy tanks, lights and mediums can consider it. e. Again, tanks aren't so useful, and having fast units for Go to hoi4 r/hoi4. That means you can reallocate fighters to other air zones (e. Only really worth it to make dedicated anti-tank divisions if you're gonna be up Go to hoi4 r/hoi4. They have the strongest suppression. What you choose depends on what year it is and what industry/equipment you have available. The first one that gives a 3% buff costs 80 days. marines have improved capability in naval invasions mountain units move and fight better in mountains and hills than regular infantry effectively, marines, paratroopers and mountaneers are special forces so have more intensive and So ~28% more soft attack. I use a good 40 width medium tank and motorized template, so it's not the 1) Mountaineers require army XP and compete with Mobile warfare. (so it keeps its hardness value) and it will be both cheaper and more effective than armored cars in resistance suppression. This has a maximum value though which can easily be hit without recon. The terrain bonus from mountaineers scales with the number of mountaineers in the division and can be viewed easily by hovering Compared to regular infantry, which has -60% amphibious attack modifier, marines have -10% (can be improved with research to 0%). I could definitely see them worth if you are in a late game slog 1v1 with another Late game Superpower/alliance. A place to share content, ask questions and/or talk about the grand strategy game Like for China as an example during the second Sino Japanese war, is it worth keeping a corp of cavalry to exploit break throughs or are they not worth it and should i focus on trucks or pure infantry? Archived post. They are to fragile once WW2 starts out, better off getting medium tanks. Cutting it out frees up Yes it is. The ROI tends to be very long, 2. Even with collaboration the resistance just keeps on increasing until it becomes a chore to manage. Mountains are a terrible terrain to fight in, especially with anything mobile. Grab a port, while the leg infantry I invaded with creates a perimeter I move in 4 motorized and use them to scout the coastline until I find the enemy lines. While this template is out of date in NSB, the Absolutely, there is always use for specialized divisions. A Destroyer needs somewhat more manpower than a Submarine and about 2. Not really worth it up to this point. Since I've never played the game before I wondered if it was worth buying the Starter Edition, especially considering that if you include the 3 DLCs (Death or Dishonour, Together for Q5: In MP (using vanilla-based mod that doesn't change combat width) people frequently use 30 width special forces, especially as Japan where they make 30w mountaineers in Burma. made the math and knew exactly how many VPs were needed to capitulate France so that I knew in advance if it was even worth to start the paradrop order or if it won't do anything but I They were absolutely worth it before mediums became available before 1939-1940. Especially marines, as rivers will be everywhere, and you can't walk around them - while you can usually 1) Mountaineers require army XP and compete with Mobile warfare. Top. The issue with lights vs mediums is just that the latter can bring so much more firepower to bear and remain unpierced. Most underdeveloped regions of this game don’t worth it. Reply reply Redesiging HOI4 flags, FRANCE 9. Tried just flat out ignoring oil tech and it's not even noticeable. Is it even worth keeping tanks up there with supply issue? (they get like a 40% nerf, a 30 width inf seems better I guess) Mountaineers have one purpose, that is fighting in mountains, which have 50 width, so your combat width should be 25 MP divisions are a waste of both support equipment as well as breathable air, as long as they’re not on garrison. Hi All, I would like to know whether light tanks are something worth investing time and industry in? My only reason for asking this question is that I always differ deploying tanks until I have mediums researched and only then do I start mass producing, however I do find this to There is little point in using mountaineers defensively, you're only getting +10% in mountains or +5% in hills. If you only need one of these things, there is a specialized plane that's better. Thanks, Archived post. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple Go to hoi4 r/hoi4. Worth it on almost all divisions. Are heavy and super heavy tanks worth it? Archived post. (I only make medium tanks), and they have great breakthrough, but I feel like they aren't often worth it. But I remember in my Finland campaign that I looked on the terrain to see if marines or mountaineers would be worth it. The only rocket techs which are worth it are the first one, because they unlock the rocket engine for planes. Infantry is really there just to be in your opponent's way - you should use designated big divisions of either special forces or tanks to make offensives. despite being an older game, a strong modding community and frequent updates provide varied gameplay. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Once Modern tanks become available, swapping over is definitely worth it. Terrain bonuses make a huge difference. Now don't get me wrong, they do give you a higher recon value, at 2 for armored cars compared to 1 for light tanks and 1. There is value in dealing as much damage here, now, for example, if you encounter enemy fleet, and intercept it, a good Kamikaze strike from your fighters can seal the deal right there, right then, even IF you might goten slightly better deal half-year later, time is also valuable. that are all connected in the 40k universe. So yes I would say they are worth building, at most il'll cost you 1-2 factories from the beginning of the game but it can help you in a lot of scenarios. AA goes a long way though and quick to build, The terrain movement bonuses can be quite helpful on armored and motorized divisions as well as mountaineers. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. It frees up German units for the no tank variant is worth it. Tanks are way too expensive. In which case, it's still better to build more tanks—— they do huge amounts of damage without the infrastructure backlash. The one that comes to mind first is an Austria-Hungary run when trying to get Czechoslovakia outright (annexed via focus). Might be worth mining either the enemy coast, or your own coast, making it harder to be naval invaded. Engineers: give bonuses to defense. The other place they do fit is fast artillery for motorized or mechanized divisions. I like mountaineers since most of the tanks have big penalties in the mountains and unlike rivers you sometimes really need to push into the mountains. I struggle to use them for anything other than defence, especially in the mid/late game as every For South America I’d suggest a handful of inf to hold the line and never attack. is it actually worth it making different tanks Discussion Does it really matter to make tank destroyers, AA tanks, flamers or siege tanks. Naval invaders are the most valuable special forces. Always found tanks to be MUCH too cheap I would say it is the other way around. Long story short, almost all terrain was just plains (or 20 width motorized divisions of either 10 mot or 7 mot/2 LSPG, or even 6 mot/2 LSPG/1LT can do wonders. Heavy fighters have extra range and extra damage (at the cost of agility), so you'd use them when one or both of those stats are relevant. 03) / 3 = 889 days of research to recoup the investment so you're looking at around the end of August '38 before it actually breaks even. Apart from superheavy divisions, heavy tank divisions (ex 13/7 tank/mech, or an overkill division like 10/7/2/2 tank/mech/spaa/spat) can have the highest soft and hard attack in the game, coupled with their high breakthrough and armor they Overall I'd say they're not worth it in the base game outside of niche applications like breaking the Maginot, but on higher difficulties when the AI starts stacking crazy bonuses railway guns can give you the edge you need. Not in any direct way, anyway. To attack, I’d suggest mountaineers with decent arty but mostly cas as nothing else will really work in that low supply hellhole. Note that their individual production cost is higher, but they take less tanks per battalion, so they're not as expensive as their production cost may imply. In my single player games it's virtually always worth creating them. Share Sort by: Best. They don't have penalties on montainous terrain. It's not worth it for the oil into fuel unless you are already buying a lot of oil. You don't have to build mountain infantry, but if you do, you should make full divisions of like 7 mountaineers and 2 arty with usual supports. Recon is used to select better tactics in battle. 408K subscribers in the hoi4 community. So the upgrades i use the most are the ones that dont have anything to do with missions. Archived post. 2) Marines are probably more useful for pushing rivers than mountaineers or their rangers would be for Mountaineers can get large defense and decent offense in mountains and hills when combined with their terrain bonuses. But overall I think by far subbing is the best value. In single player, I think these are not just viable but recommended for minor nations where you can't just churn tanks. Generally the support companies are more cost-efficient there, except for anti-tank where the support company is less cost-efficient on top of Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. Bomb locks are pretty cheap in terms of production, and their agility malus only kicks Go to hoi4 r/hoi4. 407K subscribers in the hoi4 community. You want to train them only if you are going to defend ( or, god forbid, attack ) through Overall, I always try to have one army of them when playing a major, there are always uses for them at one point. Again compared to infantry, which has 20 is better for most mountaineers. Put as many heavy or super heavy tanks as you need for the armor, as many mountaineers as you need to offset the terrain penalties from the tanks, and then the rest into artillery/spg. Something like a 10/0 is easy to make and forget about. You're rolling some long odds to do meaningful damage past Forts reduce enemy attack by 15% per level. And for Germany dangerous to have surface ships that far. 3) Marines have the Mechanized Marine Corps doctrine that is incredibly powerful. That may change with Arms Against Tyranny given the new buffs, I guess, to special forces. I need those factories before or soon after feb 1937, and making them or stealing from other lines is necessary. There may be some value to putting bomb locks on fighters if you have an available module slots. Mountaineers don't really make offensives and paratroopers have low payoff for their risk. Will the defence outweigh the agility lost (Assuming range is not an issue)? I would say light tanks in general are only worth using as Japan fighting China and as volenteers to the Spanish Civil war. If you are fighting in areas with that terrain then having It depends which bonus you are talking about. They are very worth it on mountains. I usually create the Belgian and Dutch puppets, and these always generate garrisons and divisions which I train and use to defend the territory. I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me I enjoy lights, and you can definitely win focusing on lights, but most people use them early (if at all), then switch to mediums. Definitely not worth relative price. 1} mountain = {attack = 0. Not bad for attacking, but I would worry about so much arty in the Mountaineers get attack, defense and movement-boni in mountain-terrain and smaller boni in hill-terrain. Which are the DLC'S that are worth buying ? comments. I used 14 mountaineers, 4 heavy SPG. I have been playing Hoi4 Day by day, everyday, since May 7th, 2020 hoi4 is kind of the minecraft of grand strategy games. And buy them, hoi4 is currently 6 years old. 128 votes, 12 comments. But the 10% buff to arty will be huge with the new dlc. Members Online • The extra stats from a trained versus rookie unit is super worth it Reply reply 4 battalions makes for a really weak division, you can't do anything worthwhile with it. Downside, costs army XP which you also need for doctrines. bare with the bad analogy. But cavalry is only a little weaker in this regard, and costs very little IC in comparison. Oh, and if your invading somewhere with a lot of big rivers, like Norway or the USSR, It can be worth adding a couple of divisions of amphibious tanks to your regular tank divisions I was debating replacing some infantry with a unit of marines and mountaineers in my basic 40 width template for the bonuses. The rest is a waste of troop and material. I never play without them anymore. 14/4 is weak and is a waste of special forces. The true value of recon companies is the terrain bonuses, the movement speed specifically. If you're planning to buy, the sites which sell keys sell La resistance for 4 - 8€, which is still better than the sale on steam No, the 2 canal are important. Or should you just spam medium tanks with good break through. Mountaineers’ Rangers Company can give more Soft Attack than Recon I For me it was kinda worth since I always loved Portugal as a minor, and Spain and France seem much more fun, and I also thought the spy thingy would be very fun. Like if you need to import 48 oil to keep your navy running you could save some factories in the Go to hoi4 r/hoi4. AA and radar work hand in hand. Except sub3 spam, but that's just exploiting an idiotic AI. I am using them as Romania, and basically elite infantry is the best I can afford early to mid game. But in the case of Mountaineers (and Go to hoi4 r/hoi4. New Go to hoi4 r/hoi4. Japan is narrow and mountainous. Reply reply Brand new HOI4 player here (from EU4), this might be a very dumb question but is the game just all one war? all the stuff i read seems to Go to hoi4 r/hoi4. Reply reply More replies More replies. A few marines division on The last column, "IC / attack" is the IC cost per point of the unit's main attack stat (soft, hard or air). When is it worth it to refit ships (viewed through the lense of a top 5 naval power in vanilla multiplayer, sub 3 hull banned) [MtG, Navy, Naval refitting] Question Hello all, I am finally good at hoi4, so it’s time to start ascending into greatness. Assuming you have 3 slots, it'll take (80 / 0. Grab planning bonus with staff office plans and tear the Nationalists in two. If it's just the flame tank in a division with no other sources of fuel consumption, the extra fuel capacity can be a noticeable difference, but if you're not adding fuel drums to the medium tanks in the tank division, the extra capacity added by the flame tank will not make more than a few hours difference for the Go to hoi4 r/hoi4. You don’t have time to devlop and there is a lot of devloped regions with an high amount of ressource. Picked up the new expansion, but have a hard time evaluating the cost/benefit of using spies, especially since i don't know the mechanics of the game very well (basically haven't played since release and have only 200ish hours ingame). SP arty tanks are good if the enemy tanks cant pierce you, if you are up againts someone who focuses on tanks themself you might want to skip out on Go to hoi4 r/hoi4. 05 movement = 0. Mountaineers by far, because mountains are the hardest tiles to break and the Ranger support is amazing. You could never build enough refineries to make the synthetic fuel gain worth it on its own. Also use mountaineers not tanks. Even then, they're often not worth it, or maybe you put them on as you progress in a WC run (they equipment they require - support and trucks, is stuff you can capture). For Paradox CA are the poor man's Battleship, but aside that the main asset for Heavy Cruisers is versatility. Neither is more important than the other in most cases since you can actually achieve most goals without building either. Share Sort by: I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything Brand new HOI4 player here (from EU4), this might be a very dumb question but is the game just all one war? all the stuff i read seems to imply prepping for this one global war (wwii obv) but like, there's no free for all or anything you basically pick a side -> win/lose -> the end? I like it for it's high soft attack value and it's synergy with rocket tech, but if you're playing as a low-tech country it's easy to just get regular artillery. So, going beyond level 6 or 7 forts seems useless, except that flanking a fort reduces its level by 1 to a minimum of 1, and forts can be damaged to reduce their level. I have personal bias against both 7/2 and 14/4 because of math. I do use marines if I can but often I just invade with regular Infantry. if you as Italy, go to war with some minors early, you can mine the whole fucking med to hell and then you just keep your fleets in port once you're at war with the allies while you let some subs raid convoys and some naval bombers harass and let your minelayers keep doing their thing. They offer value but will not be able to move the death-stack of defenders without air support. Brand new HOI4 player here (from EU4), this might be a very dumb question but is the game just all Mountains absolutely suck to fight in. A place to share content, ask questions and/or talk about the grand Go to hoi4 r/hoi4. Mountaineers are specialists for mountains and hills, they fight better there. your tank offensives, their This is a great chart. A Destroyer is twice as expensive as a Submarine and 1/3 the cost of a Light Cruiser, for same year models. 5 times less than a Light Cruiser. In game terms breakthrough and armour will break enemy defenders, but when the situation becomes more . r/spaceengineers. Players build space ships, wheeled vehicles So i just returned to HOI4 after a while due to pandemic related issues. They are faster and cheaper than a Battleship but with heavy guns, torpedoes and dual purpose guns have Go to hoi4 r/hoi4. NSB, LaR, MtG and the content pack BftB are very popular and do contain quality content (every DLC, including modern one, has its detractors, but the later ones are usually better, fuller, and more vastly appreciated). Mines are pretty broken imo xD f. Do the first two right side refining techs and ignore Synthetic Fuel. The value with tacticsl bombers is flexibility- the same airframe and crew that's carrying put strategic bombing today can be on close air support tomorrow and naval strikes next week. As I said, so far outside nobody has any destroyers, cruisers, radars or whatever for detection. This means it's mostly in the realm of Majors or huge minors like China or Raj. Just not sure if it's worth being 10% supplied the entire time, and if a slight drawback in power by using another template or tank is gonna bring that up to 80% or 100%. If you are just making early inf and artillery, then mils are worth a lot less. I wouldn't attach them to regular infantry. The effect also scales to the number of them added to the division. Not as good as Mountaineers, but still advantageous. You can definitely see that infra starts to fall behind by 1938 to a pretty significant margin but the curve is trending upward and will certainly catch up in 1941. This way armored recon adds armor enough to start pushing other infantry divs or withstand multiple infantry divisions or special forces on their terrain like mountaineers in mountains/hills, the weapon will support againdt tank divisions to hold them for longer and inflict more damage so even when you retreat the enemy cannot make an Go to hoi4 r/hoi4. I think more so its the best value to try things out and see what you do or dont like dlc wise. This will have plenty of soft attack and decent modifiers in some mountaineers with a lot of artillery who will only attack hills/mountains (you can see terrain on a map view) infantry with 1-2 artillery and 7-9 infantry small cavalry or motorised divs to take advantage of speed, pushing behind tanks or mountaineers (then infront) lots of close air support Modern is usually better. They’re not worth obsessing over on their own, but definitely nice to have. Further, support AA offers approximately the same piercing, while negating enemy air superiority advantages (assuming you stick to defending with 10-0). Central America has a lot of hills, so tanks are less useful, but Mountaineers are great. 2} Marines: marsh = {attack r/hoi4. Support arty is very good, line artillery isn't worth the cost and supply consumption. Heavy fighters are better than light fighters at killing strategic bombers because light fighters rely mostly on agility, which has a cap to its usefulness at 3 times, I think, your enemy's agility. Best. Line rockets are the high-tech replacement for line arty. Absolutely. Open comment sort options. Mountaineers get attack, defense and movement-boni in mountain-terrain and smaller boni in hill-terrain. Recon: give small combat bonuses which are difficult to quantify. But they are also limited in scope. grumpy_grunt_ I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything When used that way, they are quite useful, though I still prefer marines and occasionally mountaineers over paratroopers. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Defensive turrets cause you to lose agility and are more expensive. Frankly I think of the special forces types, you're better off making marines, as they not only do naval invasions better, they do cross-river and marsh battles better. I would personally use 16w pure infantry. ADMIN Is an infantry squad worth it for 500 points upvotes Juicy and worth it. For other states just puppet and demand war reparations (their civvies) and resource rights. Mountaineers, Marines or Paradrops. Brand new HOI4 Any success you see will be limited, and not worth the cost (in IC, research, and reduction of org). 5 years is the shortest you can get but 3-4 is more realistic estimation. So I do one of two things as far as division designs. r/hoi4. The mechanics of recon are such that higher recon has a negligible effect in combat. heavies are definitely worth it, good heavy tank divisions with upgraded guns are unstoppable against ai. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Go to hoi4 r/hoi4. For me, a bad player, I get medium tank 3 in early february 1937 - and then I want 10+ factories producing. SF integrated support gives a premium benefit from using armored recon, which is 16 attack without width. Marines are not very good for mixing in my PERSONAL opinion. Use them with your marines/mountaineers in the late game. unless your fighting germany or the soviets, you dont want to waste factories on TD's or SP guns or SPAA's. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Mountaineers are almost mandatory. Mountaineers: hills = {attack = 0. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. It's really a design Not worth just make one and make sure to get a second spy so you can save the other one if they get captured, just put them on someone for intel and to fuck their entrenchement. It's just too far away. getting bored of the ww2 setting? download a mod Notably, the modern tank turret allows you to mount a heavy cannon, and the modern chassis has the armor of a heavy tank but the speed, reliability, and cost of a medium. Mist dpx games get sequels at 10 years old and you need to inclued that older pdx games had just overall worse engine and harder to My preferred tier 1 heavy design is close support gun, 3 man medium turret, radio I/II, armor skirts, additional machine gun, wet ammo storage, bogie suspension, riveted armor, gas engine, 9 points of armor, and enough points of engine to hit 4 kmh. I would prefer it, if they nerf the strength of tanks. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio Go to hoi4 r/hoi4. I might do mountaineers with a ton of artillery backing them up. I roleplay and add machine guns to the tank so my guys have protection if they are If you want to control the seas the best fleet is a mix of DDs (for torps and DC) CAs (for light attack) and CVs (for fighter coverage). Marines: very worth it if you need to attack across rivers or do lots of naval invasions Mountaineers: not quite as worth it but good for supporting infantry in the mountains Paratroopers: use them to get more attack angles when doing amphibious assaults, completing encirclements, or for quickly capturing undefended victory points. New comments cannot be posted and votes cannot be cast. 35 defence = 0. New comments I like using them as follow-on reconnaissance in force units for invasions. Tanks have better Go to hoi4 r/hoi4. No go for country packs, just for the major DLCs and play with mods for the countries that are Do Strats affect anything in the short term or is it more or a way to affect a war of attrition in a more long term way? Most guides and play throughs just spam CAS to help overrun countries, but a play through of Strats seems fun. Members Online. It is the very essence of 'Blitzkrieg' - from France to North Africa to the USSR. But Armored Cars have hardness, which means they take less damage when garrisoning. That is, the armor and piercing from having the tank battalion Send all of your planes on day one plus a thousand fuel a day, none of the planes you start with will be worth the air XP you gain by lend leasing them. (sorry, don't have the thread handy) and my conclusion was that it wasn't worth it because a port-city garrison is unlikely to be an armored division. but if your not a huge industrial country aka most hoi4 nations is it really a good idea to split your production that much Hi community, just learning this game, played about a few weeks. I have been playing Hoi4 Day by day, everyday, since May 7th Like for example I only use mountaineers if I invade Switzerland or I only use paratroopers to invade Japan as China, since I'd never get naval supramecy. If you can string the war out into early ‘39 you can grab 1000+. Sometimes I struggle to use them for anything other than defence, especially in the mid/late game as every mountaintop in the Alps suddenly sprouts sixty-five thousand starving infantrymen from twelve different nations - plus, using up special forces cap on Marines or (less likely) Paratroops leaves me with not enough cap to cover mountain fronts with mountaineers. Correct? Well, are you using these doctrines? If so as which nation you go for what? Also do you still take the normal doctrines first and only then 406K subscribers in the hoi4 community. g. Members Online • lukeyellow. Focus trees can largely be obtained through mods, so getting DLC is largely more for the extra gameplay mechanics they add rather than the focus trees they add, and so with that, I'd argue Waking the Tiger, with its addition of in-depth decisions and the addition of field marshalls; Together for Victory, with its addition of a playable and managable puppeteering system; and I only really get into hoi every few months of the year, so i don't really think dlc buying makes sense unless its on sale and maybe its kinda worth picking some up. A typical one of these would be a 14/4, with 4 tanks. It's worth it if you can't get the construction through other means (read: conquest). Oh, there are also certain strategies one can use with paratroopers to get around in game obstacles. They can be useful in Maghreb too, as Itamy or Germany, and when Yes, marines are the best, by a good margin. ADMIN MOD Artillery on mountaineers, is it bad ? Question Is it bad to mix 2 artillery battalions and 7 mountaineer battalions to get a higher soft attack in exchange for lower bonuses AA on one ship doesn't help defend other ships. Absolutely, but it was defended form both sides. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The takeaway is that torpedo destroyers probably aren't worth it in most cases. 5 for motorized. . I find it's better use of equipment to use a training template of just INF to get the experience value up and then convert the template to a regular INF template that has support companies, artillery or vehicles to minimize training time and attrition of This is because the people who often idealize doing such things, are often newer players who don't yet realize that lots of the 'modern tech' isn't really worth bothering with most of the time (something you indicate quite plainly with your light tank scenario). I'm a pretty prominent hater of line artillery. No Step Back and By Blood Alone are the ones that are worth it the most, in my opinion. 2 defence = 0. They are worth it in the early game when ai most likely will not have enough divisions to hold the frontline and garrison his victory points at the same time; sadly, as you progress in Also the land near the Chinese border is somewhat low on supply limit so you are pretty heavily limited with how much you can bring in at once without taking penalties and bringing in Technically it's overkill because of the downscale due to being made a support flame tank. Mountaineers would probably prefer to be 40 wide. Also give speed bonuses over certain types of terrain. Radar makes AA even more effective. But the effectiveness of said recon is questionable. Mechs aren't usually worth it if you are able to build tanks. Quick question: I notice that in an infantry division template - for example, let's Go to hoi4 r/hoi4. This is also why AA on destroyers is a waste, planes will only target the destroyers if all the capitals and cruisers are dead already, at which point losing a few destroyers is the least of your worries. Go to hoi4 r/hoi4. Naval Invasions are nigh impossible without invaders. At higher research levels, they give bonuses to river crossings and attacking forts, so are good on the offensive too. It will nuke fleets quickly when properly used so that you can resume nuking other picket fleets still contesting your sea zone until you are the undisputed ruler of the seas. 2) Marines are probably more useful for pushing rivers than mountaineers or their rangers would be for pushing in snow. So yes, they are very worth making Reply reply Top 1% Rank by size . As part of the whole "Generals are prepared to fight the last war", the French planners kept in mind that late in WWI Germany had some successes with infiltration tactics, where instead of a mass assault, a small unit would try to punch through the defensive lines and then disrupt the trenches to either side of the penetration. My question is it worth it or am I better off adding some other support? This is a baseline question and not dependent on country or doctrine. The biggest difference would probably be specific countries that DLCs re-work. At level 10 that would be -150% attack, but its capped at -99%. 1 movement = 0. Marines get attack bonus in marsches and by rivercrossing and of course for amphibic assault. I agree they're not worth the cost for leg infantry divisions. Is the subscription worth it? Question Is it worth getting the subscription for the Go to hoi4 r/hoi4. However, as Germany, the overall low cost of a flame tank and how few you need, you won't win or lose a war for using a 3 man vs a 1 man, especially if you have a stripped down version like you said. Marines get attack bonus in marsches and by rivercrossing and of In Singleplayer you simply don't need mountaineers and marines for anything. How can I beat the Allies? I've been unable to push through Belgium for months, even after the Allies have attacked my entrenched positions and I'm scared that the Soviets will attack Go to hoi4 r/hoi4. But this is never worth it in of itself, since support arty is so much better in this Okay update. They rely on meat grinder and value Heavy SPG are actually the only way to strategically move deaths stack later on in the game. Reply reply If you buy the full pack, (hoi4 + dlc's) at sale, you will get addtion 10% off, but because the price is already at 50% it will be only 5% of the not in sale bundle. It can perhaps be worth it on tanks. Reply reply Top 1% Rank by size . Annex states with a lot ot resources, for example Vietnam that has 90 rubber (less for you ofc) because the garrisoning is worth it. At it's maximum penalty, your ships will only give you half of the expected value. The only two things that make nukes worth it are: nuking enemy tanks (late game MP in a nutshell) and nuking enemy supply chokepoints far This is never worth it for infantry. If your front-line airfields are all maxed out, or if you're dealing with very large air zones (China, etc), then the range on heavy fighters can help a lot for mission efficiency or getting more fighters into a zone than you'd normally be able to. If you got the industry, you could also replace some DDs with light attack CLs, but other ship types are almost never worth it to build. The DDs are also fuel efficient in usage after you get your critical mass of 50-80 DDs. However to do so, I’ll need to understand naval refitting a bit better. Still worth it with majors who have tons of factories and recourses? Because of the 100% collaboration I got all Frances' factories and recourses. hnajk xcmmtqb fas tfefjl wwagoa uifjg crpcpwy hqy swt vmtzk