Sw5e companion keeper You just need to plan for it. So if he wants all in on the droid buddy, Astrotech is the best! ๐Ÿ˜ This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. Typos. If you've seen the old versions and enjoyed them, I'm hoping you enjoy the redesign. The 3rd level ability for that class is that they get a companion class. 5 with me as the groups Engineer with the Astrotech Archetype. 14 votes, 36 comments. 5 characters at that point. You gain the following benefits: If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, you can use your reaction to have it instead take no damage if it succeeds on the saving throw, and only 16 votes, 17 comments. In addition to its traits and features, your droid companion gains additional benefits while it is bonded to you: Your companion is a valid target of the tracker droid interface tech power. It’s basically half an extra character; a droid you design yourself. It grants you a companion which you can make into a Large-size construct right off the bat. But, if you obtain the companion this way (either swapping your companion for a new one at level 10 or delaying the Companion Keeper feat until at or after level 10), then it comes this way by default, and is easier to flavor as a Huge droid that just has beast-like features, which is exactly what a Basilisk war droid is. Way of Tutelage: 18th level Your companion has learned almost all that it can from you. It is built on the same mechanics as 5th edition, with those mechanics expanded. You can gain a companion either from a specific archetype, or from the Companion Keeper feat. The sidekick knows the following tech powers: At-will: electro shock, encrypted message, rime shot 1st-level: energy shield, homing rockets, repair droid, smoke cloud Prerequisite: Companion When your companion takes weapon damage or fails a saving throw, you may use your reaction and expend a superiority die to give them advantage on their next attack roll. Plus, some tables simply won’t allow for companions. Hi all, my brother and I have spent the last 2 years developing a mobile app companion for SW5E and we are excited to announce that it is ready for alpha testing! If you would like to test out the app, please join our development discord, where you'll find all the information you need. Prerequisite: Size Small or smaller beast Rather than a single beast companion, you instead control multiple beasts that function as a swarm. The Keeper is a highly customizable class centred around commanding your spirit companion. Book customization option themes. Vonil/Ishu Form (Companion) Guardian: Force: EC: Ysannanite Form: A dark-skinned human quickly runs down a corridor, the metal armor under his grey cloak clanking with each step. If the DM allwos, any player can have access to a companion, either via a companion archetype at level 3 or the Companion Keeper feat as early as level 4. TDI says that the tracker droid obeys the commands of the person bonded to it. You learn to create a powerful bond through the Force with your own beast companion. Path of Witchcraft (Companion) Sentinel: Force: EC: Rows per Name Size Type CR Alignment; 000 Series Protocol Droid: Medium: Droid: 2: Unaligned: 1. Hit Points 1 Level Proficiency Bonus Features Sneak Attack Operative Exploits; 1st +2: Expertise, Sneak Attack: 1d6-2nd +2: Cunning Action, Operative Exploits: 1d6: 2: 3rd +2: Bad Feeling, Operative Practice 25K subscribers in the sw5e community. Enhanced Items Tracker Droid Companion. If you want to go for an extreme answer to your question, you could take the Companion Keeper feat, gain a humanoid or droid companion that uses weapons and armor, and focus your credits on buying gear for them. This game system for Foundry Virtual Tabletop provides a character sheet and game system support for the SW5E roleplaying game. That's a Construct. You should only allow a player to use these options if you are okay with it, as these options make that player significantly stronger than other party members. Wanted to hear thoughts about the two builds. Tiny droid, unaligned. You can obtain a companion on any class, and make it a Tiny tracker droid, using the Companion Keeper feat. Certain archetypes, such as the Astrotech Engineer, Saboteur Operative, or Zoologist Scholar, have their companions as the focus of their archetype’s features. Characters. ) Objectively, Astrotech (Companion) is the most powerful one, because it gives you a companion. He rounds the corner into the prison while the lights and power are still out, urging the weakened prisoners to escape. Adventuring Gear. At 5th level, your droid can cast 2nd-level tech powers in this way. SW5e martials are potentially stronger - although not by a lot, but casters are weaker. The concept is basically, acerbic droid field medic. 1. Saboteur Practice: 3rd, 5th, 9th, 13th, and 17th level You learn to employ all the knowledge you’ve accumulated to create and customize your own tracker droid companion. 5. Well, a droid companion is created as a half-character through the companion rules, so changing that to a full character played by a different person, effectively making one permanently more powerful at the cost of abilities on the engineer’s part, is going to be difficult to quantify. Your DM seems to like giivng gifts, so maybe they could change this. Keeper, Master of dopamin, serotonin and adrenaline. Thank you. r/sw5e. Pack Tactics. If your companion is irreparably destroyed, or you want a different companion, you must first break the bond with your current companion. It measures your general awareness of your surroundings and the keenness of your senses. Create your beast companion as detailed in the Companions section of the Customization Options document for Expanded Content. This would require they be a Witchcraft sentinel, a Beastmaster berserker, a Zoologist scholar, or take the Companion Keeper feat (so they'd have to either be level 3 or 4, minimum). Alternatively, a companion can be gained through taking the Companion Keeper feat, detailed later in this chapter. Create your turret companion as detailed in the Companions section of the Customization Options document for Expanded Content. Archetypes. 1 is an invaluable resource for Call of Cthulhu keepers. All hail T. com is under new management!Click here to read more about Delta Squad. com is under new management! Source. So a pure sentinel with Companion Keeper might be better depending on what you intend do achieve. The Companion Keeper feat and a variety of archetypes can grant a player character a companion. Unless you use your bonus action to direct your companion, your companion can only use its action to Dash, Dodge, Disengage, Guard, or Hide. This basically gives them half a character to play in addition to their regular character. Enhanced clothing, also consumables like medical and explosive devices, could be useful. So recently my group hit lv. When your companion is within 10 feet of you, and either you or your companion casts a force power that would affect only one of you, you can instead have it affect both. The Biotech Engineer could get a droid companion of his own by taking the Companion Keeper feat and creating a companion (the Tracker Droid companion's prerequisite is that the person with the companion can cast tech powers, so the Engineer has that covered already). I also don't know if I'm supposed to be using standard array or something else for the companions statline. Time to learn about turret companions! In this next installment of a beginner's guide to Star Wars 5e (SW5e) Chewie and I take a question from a viewer about Force Recovery. Name Ability Score Increase Prerequisite Source; Companion Keeper-4th level: EC: Rows per page: 25. Scout Mechanist (Companion) You're in the right place, but you passed it. Armor Class 11. Export to Roll20. Food for thought. Any class can gain a companion via the Companion Keeper feat, but the dedicated companion archetypes have stronger ones. I really like the companion rules for Sw5e, since it seems really cool to gain extra members of the party. Alternative Companions To install and use the SW5E Companion Module for Foundry Virtual Tabletop, simply paste the following URL into the Install Module dialog on the Setup menu of the application. A companion is taken either at level 3 as part of an archetype, or as a feat called Companion Keeper. This is an optional thing, but some archetypes give a companion, or a player can get one with the Companion Keeper feat. Lost is even on the OP side of things now since Rep. You can do this with any class, using the Companion Keeper feat, but Artillerist scout's is more powerful, and has the unique ability to let the player character give up attacks to have the companion make attacks instead. Astrotech Engineering: 3rd, 11th, and 17th level You employ all the knowledge you’ve accumulated to create and bond with your own droid companion. But nowhere do they mention stats, when it says natures determine where stats go. Yes, the companion is a follower and gets the follower class abilities. 24K subscribers in the sw5e community. You may only have one active companion at a time. Currently my stat sit at a STR:11, DEX:15, CON:15, INT:20… You’ve mastered the art of fighting while mounted, moving seamlessly with your companion. DRK-1 Tracker Droid. I currently use parts of SW5e to give my spelljammer campaign some more sci-fi (vs sci-fantasy) vibes. This unofficial implementation of the SW5e system for Foundry VTT is made by fans for fans and is not associated with SW5e, Disney, Wizards of the Coast, or their partners in any way. The ones available right now are humanoid, droid, tracker droid, turret or beast. You must have artillerist’s implements in order to create your Some of these are listed twice on the website, one saying (Companion). While the companion version of this archetype focuses on the companionship of a droid, this version is more heavily skewed towards combating droids, techcasters, and similar creatures. Keepers draw their power from wells of everlasting living energy left behind as residue from long-dead casualties of the 1000 year war. Treat the tech powers as exotic force powers to be their magicks, use an energy bow as the main blaster to shoot powers with, treat ion damage as spirit ichor, learn holographic tech powers to weave force illusions, and use Companion Keeper to make a rancor mount. Raye's Recommendations for New SW5e GMs by - Created with GM Binder. You’re playing as 1. Companions can be obtained either with some archetypes or with the Companion Keeper feat. But any of the other archetypes can take the Companion Keeper feat and be at a similar level of power anyway. A new feat— Companion Keeper —allows other characters to gain access to companions, if the GM allows it. There are specific items and abilities that add more options, but typically, the Tracker Droid Interface tech power only lets the techcaster gain a buddy of one of the following droids: DRK-1 tracker droid, DUM-series PIT droid, GH-7 medical analysis unit, Marksman-H remote, Pistoeka sabotage droid, or a Z-58 If they want to take a whole squad of droids with them everywhere they go without taking the Companion Keeper feat, this is when you need to remember that legal systems, especially one's run by crime lords, really don't appreciate a full squad of heavily militarized droids just walking about the streets. Theres also the tracker droid archetypes, and the Companion keeper feat that would give you a tracker companion, but note a companion from either of these sources tend to be abit on the stronger side then just a normal tracker droid, since you're effectively getting another pc, so you'd probably ask your DM if they're okay for you to pick first At 11th level, your companion must be within 30 feet of you to benefit from this feature. 1-1 of 1 Unlock companions from archetypes. You must meet a companion nature's requirement in order to choose that companion. GameMaker Studio is designed to make developing games fun and easy. Spine-Chilling Howls. The Companion Keeper feat can be taken as early as level 4, and can grant the character a second, half-as-powerful character by their side for the rest of the game. Just found out that Keeper Jaela plays fetch with a 6-century old pitbull. Its techcasting ability is Intelligence (power save DC 11, +3 to hit with tech attacks) and it has 4 tech points. You could also pick up the Companion Keeper feat that would allow you to build a droid companion that way. The best analogy I can come up with is comparing it to 5e Ranger. There are several other archetypes that grant a companion (including but probably not limited to: Zoologist scholar, Astrotech engineer, Path of Witchcraft sentinel), though these generally need to be a particular type of creature as well. 00 lb: Power cell (range 45/180), reload 12, two-handed, vicious 1: Cryo pistol If your DM allows, you can use the companion rules, and give Chief the Companion Keeper feat at level 4, to obtain a tracker droid companion. C) The same as above, a tracker droid companion, but more powerful, and as early as There are a couple of ways you can go about it. Latest version of 5e Companion App is 4. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. Claw. Having a Companion was still incredibly You still expend tech points as normal, and if the power requires concentration, it still uses your concentration. Won't tell you anything about their future, but at least you'd have probing into their past. I have no experience with the archetype itself, but one idea I came up for it (that a DM would have to be okay with) is if you used the Companion Keeper feat to get a Huge beast companion, with high enough Strength, you could deploy your structure on its back, and have yourself a mobile fortress. If you want to call it an ID-9 and give it stats that make it like one, go right ahead, but you’re not beholden at all to the ID-9 statblock. Lost is close to be one but it's good that he's the way he is for challenge purposes. If a creature makes a melee attack against you or your companion, and your companion is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. Estimated number of the downloads is more than 500,000. However, I cannot hit the complete button after going through the level 1 popup. I use the 5e companion app a lot and was wondering if someone had made custom files for it containing all the things i would need to create a character and duel my friends star wars style. 4 FD P-Tower Turret: Large: Construct: 5: Unaligned: 3P0 Series: Medium: Droid I actually think there's one area where new content could be useful given how huge SW5e is: a "rules-light" version. Equipment: A grappling hook, one tool with which you are proficient, a memento of an unsuccessful expedition (map to a never found treasure, lock of hair from a fallen companion, or another trinket), and a pouch containing your last 50 cr Actions. 2 Name Cost Damage Weight Properties; Simple Blasters: Cryo carbine: 1,250 cr: 1d6 cold: 6. General maneuver Prerequisite: Companion Those engineers who choose the Astrotech Engineering discipline focus on utilizing their vast knowledge of droid technology to confuse, confound, and destroy enemy tech, droids and constructs. If the player wants a permanent rancor mount, you could require than they take it as their beast companion, using the Companion Rules. Before you ask, the companion rules are on this page, way towards the bottom. Hey friends - I'm looking for some guidance on how to build and play a scholar. Melee Weapon Attack: +10 to hit, reach 10 ft. COMPANION INITIATIVE. Business, Economics, and Finance. , one target. Mainly, the archetype's power lies in its team play. You make the droid entirely from scratch using companion rules. The Keeper is a labour of love I've toiled over for several years now. You can create any sort of companion, all unique, and create any sort of relationship with them. Create your tracker droid companion as detailed in the Companions section of the Customization Options document for Expanded Content. Universal Maneuver Prerequisite: Companion As a bonus action, you expend a superiority die and command your companion to fire. 291 SW5e v2. Now I Am The Master. I've had a look at the expanded content and I don't think I know enough about it to do it properly. Normally. It gives no limitations to the actions the Tracker Droid can do, nor anything on if that takes the caster's actions. You may only have one companion at a time. Hey all, my friends and I are starting a long campaign for sw5e, and I would like some help with my character build. Create your droid companion as detailed in the Companions section of the Customization Options document for Expanded Content. Other archetypes can do this by taking the Companion Keeper feat, for a slightly weaker companion than offered by a companion archetype like Tutelage. This gives you a Tiny size droid that you design and levels up alongside you, gaining archetype features and tracker droid traits as it goes. Edit: I personally like either playing this archetype as a wise-cracking, tech-savvy gunslinger who happens to be really powerful in the Force, or as a Witch of Dathomir with an energy bow, flavoring all her force-tech powers as exotic Force spells. ACTIONS IN COMBAT. If you want to change your companion nature, as with the Alternative Companions feature I see the extra content companion creation, all of the natures and what features they give. This gives you access to a companion, and if you have a high Wisdom score you can also get the guardian aura of presence which allows you and all allies within 5 feet to add your wisdom modifier to all their saving throws. I would like to note I took Companion Keep at level 4 due to this. Edit: Just be aware that characters with companions are powerful. Mar 17, 2022 ยท Prerequisite: Companion When your companion takes weapon damage or fails a saving throw, you may use your reaction and expend a superiority die to give them advantage on their next attack roll. For discussion and submission regarding Star Wars in the Dungeons and Dragons Fifth… Apr 18, 2024 ยท On this page you can download 5e Companion App and play on Windows PC. Jacob and regular Lost are very well designed glasscanons. It's after the last trait of the last companion nature (turret) in the list, and before it starts detailing the follower class's archetypes like sentinel and fighter. Level Proficiency Bonus Features Maneuvers Known Superiority Dice Quantity Superiority Dice Size Strategies Known; 1st +2: Fighting Style, Second Wind----2nd This companion-less version of the Astrotech Engineering archetype is the next in a long line of paired archetypes; one with a companion, and one without. I started playing D&D this summer, and just discovered this. Each companion has a nature, the follower class, and a Player Class (the name of the follower's archetypes). If you want to go crazy, and your DM allows companions in your game, you or one of your allies could take the Companion Keeper feat (or an ally plays a companion archetype) and eventually create a Huge beast companion, built for high Strength and carrying capacity, to possibly deploy some of your structures on top of and have the beast Important: If you just want a sentinel with a droid companion, there is a feet for that: "Companion Keeper". Prerequisite: Companion As an action, you can expend a superiority die and command your companion to savage a nearby enemy. Droid Companion. Overall rating of 5e Companion App is 4,4. See if this works. View community ranking In the Top 5% of largest communities on Reddit. I've been familiarizing myself with sw5e and was hoping y'all could have input on how to make the two cooler and more fun! (starting at level 5) Anzellan Astrotech Engineering (COMPANION) - questions: - Feats you'd recommend? Right now I'm using Techie and Flexible Rending. Rush Salvo. This gives you a sort of half-character you play as alongside your own--another person, a droid, a remote turret weapon, or even an animal. What kind of companion is the turret companion? Question I can put together that this is a droid but I can't find descriptions of the companions and I'm having issues understanding how this follower is flavored, what they look like, and what in the star wars universe they are modeled after. Go to sw5e r/sw5e. Characters are defined by much more than their species and class. Turret Companion. Chapter 4: Personality and Backgrounds. The bond between you and your companion has strengthened. The scout solved the weaknesses of that class: Go to sw5e r/sw5e • by Undead Companion: Hidden Gem. Your companion can use its reaction to immediately move up to 10 feet and make one attack, adding the superiority dice to the damage roll on a hit. If you see two, go for the one labeled (Companion). 25K subscribers in the sw5e community. Your companion gains two additional Design Insights Humanoid Companions. A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Contribute to NicholasKoblitz/SW5E-Companion development by creating an account on GitHub. There are a couple of archetypes that gain a companion and both Mechanist (Scout) and Astrotech (Engineer) have a type of droid as that companion. Hello. Does the tech power automatically give you access to a tracker droid companion or am I misunderstanding how it works? Certain class features grant a specific companion nature, while the Companion Keeper feat offers your choice of companion nature. And T. Obviously a beast companion isn't going to be able to hold a blaster rifle or a vibrosword. He takes the chosen feat at 4th level, and starts with Companion Keeper. Welcome to Star Wars 5e, a comprehensive overhaul of Dungeons and Dragons 5th edition for a Star Wars campaign. (Either shaving its companion nature be a class II droid like you or a tracker droid is your choice, depends what you want its stats to be. Perception. The Keeper's Companion vol. At 17th level, your companion must be within 60 feet. 5 players. The way to do this is to learn the Companion Keeper feat, take a beast companion, give it the Size: Huge trait and possibly the Flight trait (and whatever other traits you deem fitting for a basilisk), and then give it the Total Reconstruction feat. Both of these archetypes make use of a new humanoid companion. Reply reply Inevitable-Party2005 Level Proficiency Bonus Features Sneak Attack Operative Exploits; 1st +2: Expertise, Sneak Attack: 1d6-2nd +2: Cunning Action, Operative Exploits: 1d6: 2: 3rd +2: Bad Feeling, Operative Practice A Keeper is someone whose intense bond to life allows them to manifest a companion from a Demiplane of their slain foes and treasured allies. Droid companion Sheet . If you're a light-side consular, my recommendation is at least 3 levels into guardian (Vonil/Ishu with apprentice companion). With the Companion Keeper feat, he can get a droid buddy on any archetype, but it’d be a level later, take a feat, and give a weaker droid buddy. Name Type Property Cost Weight AC Stealth Source; Assault Armor: Heavy: Bulky, Strength 15: 2000: 60: 17: Disadvantage: PHB: Battle Armor: Heavy: Bulky, Strength 13 If your DM allows your party to take companions, which are like half-characters anyone can potentially gain in addition to their own primary character, you could take the Companion Keeper feat in order to gain one. The rancor makes three attacks: two with its claws, and one with its bite. They do have their own bite attack though that is dependent on the companion traits you choose when you build it. For discussion and submission regarding Star Wars in the Dungeons and Dragons Fifth Edition ruleset. I am going to be a Zabrak sith guardian, and I could possibly be the only true front liner with one of the other people going a sith assassin route. Companion Keeper isn't a valid background feat for a reason, but if you must: Have him choose a background feat. Jun 15, 2023 ยท Hello, I've created a player character as instructed on github, and went to add the companion class "Follower" to it. Posted by u/Shadow96541 - 3 votes and 2 comments This companion-less version of the Path of Witchcraft archetype is the next in a long line of paired archetypes; one with a companion, and one without. Rules on them can be found here. Shield. This radius increases to 30 feet at 11th level, and 60 feet at 17th level. Or, barring that, you could take the non-companion version of the Vonil/Ishu archetype, and take the Companion Keeper feat at level 4 to gain whatever sort of companion you want. Armor. Techcasting The sidekick is a 1st-level techcaster. In combat, companions generally behave as a player character would, with the following differences. I rolled pretty well for stats and have a 19 int, so for level 4 I wanted to take the Companion Keeper feat rather than the ASI and have a tracker droid companion (probably Operator?) for some extra skills and damage. Ultimately, it depends on your role, build, and style. Scroll all the way through this page to learn what companions are. As an action on its turn, your companion can take the lead, gaining the following benefits for 1 minute: This includes links to a teespring store where you can get some Star Wars 5e swag and a guide to printing the Player's Handbook (no other book is endorsed for printing yet). true Blasphemous Knowledge, Forbidden Secrets, and Handy Information. The SW RPG campaign I'm in recently changed to the SW5E system and I'm a little confused about how the companion system works, specifically with the Tracker Droid Interface tech power. Companion archetypes are still devoted to their companions, however, and will generally have a superior companion. The Creating a Companion section was intended to function as a guide for building a creature, not anything like an Invocation system. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Loot. At 17th level, your companion must be within 60 feet of you to benefit from this feature. Separate from this, at one ASI level, take the Companion Keeper feat and build yourself your pit droid companion using the companion rules. Artillerist Technique: 3rd, 11th, and 17th level You learn to apply your knowledge to construct and bond with your own portable turret. Mechanist Technique: 3rd, 5th, 9th, 11th, 13th, and 17th level You learn to employ all the knowledge you’ve accumulated to create and customize your own tracker droid companion. Confluence is pretty solid. Multiattack. Consular: 1st level You have learned to regain some of your energy by briefly meditating. But I have 2 questions about how companions work. I was playing a Sentinel with a lot of bonus action stuff. Level Effect; 1: Speed reduced by 15 feet: 2: Speed reduced by 25 feet: 3: Speed reduced by 30 feet: 4: Speed reduced to 0, and can’t benefit from any bonus to speed Posted by u/Gobby85 - 3 votes and 7 comments As an example, a Champion who wishes to focus their class feat choices on having a powerful warhorse to ride into battle and thus has chosen the Steed divine ally class feature, might pick up Loyal Warhorse at level 6, which improves the companion from juvenile to mature. Then at level 4, take Companion Keeper for your companion. 5e Companion App is free Role Playing game, developed by Vladimir Pomsztein. r/sw5e So yes to everything you named, except the turret companion. It can use its swallow. When your companion is hit by a weapon attack while within 10 feet of you, you can use your reaction and expend a use of your Channel the Force to attempt to divert the attack. New material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game Companion droids use their bonded allies BA to attack, otherwise it can dodge, disengage, dash, guard, or hide. Bonding with a new companion takes 8 hours spent in an appropriate location. This archetype maintains it's Wild Power, Nature's Vigor, and Stormcaller features that are focused on its command of nature and magick. 0, was released on 2024-09-12 (updated on 2024-04-18). The reason for companions not acquiring new traits, and, following that, not having level-locked traits, is that I didn't personally imagine the Keeper's companion mutating and changing as you level. Your companion's hit die are d8's, as specified in Occultist's Seal, and as it specifies the number of hit points it has, and refers to gaining additional hit die at higher levels, it feels reasonable to conclude that, yeah, your companion has one d8 hit die at 1st level. This isn't "broken", because it's by design, but a PC with a companion is basically equivalent to 1. You don’t use the pre-existing ID-9 Seeker droid, or any droid statblock from Scum and Villainy. The More the Merrier. While they are both generally intended to utilize a Master/Padawan style relationship, the humanoid companion could instead be a non-forcecasting class. When you finish a short rest, you can regain a number of force points equal to half your consular level + your Wisdom or Charisma modifier (your choice, minimum of one). Tracker droids, the regular kind afforded by that tech power, are not companions. This companion would have fewer traits and you wouldn’t have that ability to share damage between each other, but you would gain Smite/Shield 4 levels early and gain One thing to watch out for is companions (either from companion archetypes or the Companion Keeper feat). Crypto Companions. A companion opens up a lot of options for you in the long run, and it is always a good choice. Beastmaster Approach: 3rd level When you have advantage on an attack roll against a creature your companion has dealt damage since the start of your last turn, you can reroll one of the When you use your Second Wind feature while your companion is within 10 feet of you, your companion regains hit points and gains temporary hit points equal to your fighter level. (Companion Keeper feat to give her a pet rancor is a fun option. Fixes won't be in the below images, but will be on the GMBinder link and the PDF (fixed) Replaced any instance of "Routine" with "Subroutine" (fixed) Lingering Subroutine has the second "W" in "WWhen" removed. Sense Emotion and later Probe Mind, probably. A repeatable magic pixel ability can be very useful, temp HP lets it boost all damage and healing it does, and is great for doing so to multiple targets at a time. First, you pick it’s nature, which is basically what type of creature it is. Tracker Droid Companion. r/sw5e • by EcstaticFlan1493. If you like both of these options, you could be an Armormech engineer and take the Companion Keeper feat later, at like level 4, which would give you a droid companion as well, or any type of companion, though it'd be a weaker companion than if you went Astrotech. And it would only come 1 level after the 3rd level of an other subclass. Keeper, T. I can sympathize with your concern about their being a lot of options, but this lets you really make a character you want and plan out how you want them to progress. They’re individuals with their own stories, interests, connections, and capabilities beyond those that class and species define. 9. But since you’re only 3 players, even if you all got companions, you’d at worst be a party equivalent to 4. Scout is potent as heck baseline but Mechanist (Companion) wins this race hands down as its not just a companion class because some genius thought that the 3/4 caster archetype should also grant a companion. I am using Forge v10. Saved searches Use saved searches to filter your results more quickly B) A companion. Is this coming from the DM’s misguided idea that Jedi are automatically more powerful and thus need to be nerfed? If so, let him know that the SW5e system in particular is praised for balancing Force-wielding characters, namely by adding tech powers as a counterpart to force powers, and by making lightweapons no stronger than vibroweapons. I've probably missed something obvious and just wanted a few pointers. The changes to GWM and Sharpshooter brought two-handed stuff crashing down, but two-weapon fighting is actually viable instead. A Tiny-size beast companion (or maybe even humanoid?) could be used to create Thing, and play as him alongside Wednesday. At 11th level, your companion must be within 30 feet of you to benefit from this feature. You could make yours a turret companion, a mobile weapon platform that attacks independently of you. . 5 PCs in terms of power level, and encounters need to be balanced accordingly. ) I also picked up the Companion Keeper Feat after a really cool story moment and am now enjoying how this story has shaped into something else. Weapons. They then get the ability to I'm fairly new to sw5e (and DnD in general) and just wanted to know how to create a class II droid companion for an engineer character that I'm helping one of my players with. Posted by u/Committee_Delicious - 6 votes and 5 comments Posted by u/KeybladeMaster1031 - 1 vote and 4 comments At 11th level, your companion must be within 30 feet of you to benefit from this feature. Net effect is the same as if he took the background feat at 1st level and Companion Keeper at 4th. instead of its bite. DMs should plan encounters and other challenges in the game accordingly, treating each companion like half a player character. Your droid companion must use its action, and it uses its tech attack modifier and tech save DC instead of your own. Crypto A long collaboration effort between Vesh, Rick, and myself, as well as many members of the SW5E Discord. sw5e. lsjp fted kpmkw tcuqs wjzeblg foay sovv emspa fctq afg